;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Sid Meier's Civilization III: Conquests
;
; Dialog box scripts for Napoleonic Europe
;
; Copyright (c) 2000, 2003 by Firaxis Games, Inc.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; INSTRUCTIONS FOR TRANSLATORS!
;
; 1) These files must not be saved in "Microsoft Word Format", or they will
;    be ruined. They MUST be saved in "Text Only" format.
;
; 2) Please do not insert extra blank lines, nor remove existing blank
;    lines, as this will cause the program to malfunction.
;
; 3) But it is normally okay to turn a long line into two shorter lines;
;    for instance:
;
;    This is a very long sentence; it probably won't fit on one line in German.
;
;                       is equivalent to:
;
;    This is a very long sentence; It probably
;    won't fit on one line in German.
;
; 4) It is also okay to have lines be pretty much as long as they need
;    to be off the edge of the screen (up to, say, 150-200 characters
;    long.
;
; 5) Lines beginning with "#" are control lines, and the FIRST WORD
;    immediately following the # should NOT be translated. Subsequent
;    words on the line SHOULD be translated. For example:
;
;    #caption Hello
;         to
;    #caption Bonjour
;
;    #button Yes
;         to
;    #button Oui
;
; 6) The "{" and "}" characters are used to indicate text which should
;    be displayed in BOLD type. The "[" and "]" characters indicate
;    text which should be displayed in ITALIC type. A {} sequence or
;    a [] sequence can begin and end on different lines.
;
; 7) Lines beginning with "^" begin on new lines.
;
; 8) Lines beginning with "^^" are centered.
;
; 9) The "$" character indicates a string is to be substituted. The
;    $ is followed by the name and ID of the string, as in:
;
;    Greetings, $PLAYERNAME1.
;
;    In this case, the ID of the string is 1. The name of the string
;    is for informational purposes only, so $PLAYERNAME1, $NAME1,
;    $STRING1, and $WHOZIT1 are all equivalent. The names themselves
;    do NOT need to be translated, although translating them won't
;    cause harm as long as the numerical ID is left alone (except in
;    the case below).
;
;    An important EXCEPTION is that $NUM0 (or $NUM1, $NUM2, etc)
;    indicate a numerical value is to be displayed, and $HEX0 $HEX1,
;    etc indicate a hexadecimal value will be displayed. "NUM" and
;    "HEX" must NOT be translated or their special meaning will be lost.
;
;    Other exceptions are $LINK0, $LINK1, etc., $DROPDOWN0, $DROPDOWN1, etc.,
;    $DROPLINK0, $DROPLINK1, etc. These must NOT be translated or their
;    special meaning will be lost.
;
; 10) Sequences enclosed in < > angle brackets are used to perform
;     gender and plurality substitutions.
;
;     $<...> sequences must BEGIN AND END ON THE SAME LINE!
;
;     Here are the substitution forms, followed by some examples:
;
; $FACTION3          = Substitute string 3
; $<3:has:have>      = Substitute based on plurality of string 3
; $<3:le:la:les:les> = Substitute based on plurality & gender of string 3
; $<3:masc:fem:neut:pmasc:pfem:pneut> = plurality & gender, includes neuter
; $<3:$FACTIONADJ4>  = Inserts string 4 and parses based on
;                      plurality & gender of string 3.
; $<M1:$FACTIONADJ4> = Inserts string 4 and parses for the
;                      masculine singular form.
; $<F2:$FACTIONADJ4> = ...Feminine plural, etc.
;
; Since English doesn't have the masculine/feminine
; problem, and no plural problem for "the", there will be cases where
; YOU THE TRANSLATOR will have to add sequences of this type. For
; example, you can convert the following sentences (For "faction",
; imagine substituting any of "Barbarians", "The Roman Empire", etc)
;
; The $FACTION4 $<4:has:have> ...
;
; into:
;
; $<4:Le:La:Les:Les> $FACTION4 $<4:a:ont> ...
;
; and convert...
;
; $TITLE0 $NAME1 of the $FACTION2
;
; into:
;
; $TITLE0 $NAME1 $<2:du:de la:des:des> $FACTION2
;
; Note that the "4:" or "2:" is important as it tells the computer which word
; in the sentence to take its gender/plurality from (there are often
; several substitutions in a paragraph).
;
; FRENCH translators note that the program will AUTOMATICALLY handle
; the L' and D' contractions for le, la, and de.
;
; 11. English also doesn't have adjective gender/plurality
; issues (rah rah English!) which means you'll need to correct
; those as you go along. There are two basic situations you'll
; encounter. The first is adjectives present in the text and
; used to modify words being substituted in:
;
; the pretty $ITEM3 that $NAME4 ...
;
; which you can convert to:
;
; $<3:le:la:les:les> $ITEM3 $<3:bel:belle:bels:belles> que $NAME4 ...
;
; Again the "3:" reminds the computer to substitute based on the
; plurality and gender of $ITEM3 rather than (for instance) $NAME4.
;
; The other situation you'll encounter is where an ADJECTIVE is being
; substituted in to modify words present in the text:
;
; $<M1:$FACTIONADJ0> sisters ...
;
; The "M1" calls for a masculine singular substitution (remember,
; English doesn't have this problem so I've set everything to the
; default). Obviously "sisters" is neither masculine nor singular,
; so you'll want to call for the feminine plural form:
;
; soeurs $<F2:$FACTIONADJ0> ...
;
; 12. GERMAN translators can do the same thing, and simply use
;     $<...> sequences with SIX items to take care of neuter forms.
;     Unfortunately I don't know any German at all, so I can't give
;     you any good examples.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

#comment ______________________________________________________________________Standard Variables

#comment DIFF = Chieftain, Warlord, Regent, Monarch, Emperor, Deity
#comment PLAYER = the player's name
#comment CIVADJ = one of the civilizations Adjective Form. 
#comment CIVNOUN = one of the civilizations Noun Form. 
#comment CIVNAME = one of the civilizations Name Form. 
#comment CITY = one of the cities currently on the map
#comment CITYSIZE = either town, city, or Metropolis
#comment UNIT = one of the unit types (see the units list in the Unit Type Tab)
#comment IMPROVEMENT = one of the city improvements (see the improvements list in Buildings Tab)
#comment WONDER = on of the great wonders
#comment SMALL_WONDER = one of the small wonders
#comment SPACESHIP_PART = one of the spaceship parts
#comment GOVERNMENT = one of the Government types, Despotism, Monarchy, Communism, Republic, Democracy
#comment TERRAIN = one of the terrain types in the game (see Terrain on the Terrain Types Tab)
#comment TECH = one of the Civilization Advances (see the Technologies Tab)
#comment TECHS = the two technologies the player starts the game with, (always X and Y)
#comment IMPROVEMENT_WONDER_OR_UNIT = Improvement, Wonder, or Unit
#comment RULER_TITLE = What the people call the player (Depends upon Government type, see Ruler title on Governments Tab)
#comment WISEMEN = What the people call their researchers (Depends upon the current era, see the Eras Tab)
#comment ORDERS = One of the actions that require more than one turn (see Unit Orders Tab)
#comment BARBARIAN = a barbarian tribe (See the Races Tab, select Barbarian Chiefdom, and look at the "city Names" list.
#comment CULTURAL_LEVEL = Adjective describing the level of cultural development of a civilization (see MISC RULES Tab, Cultural Levels Box)
#comment TITLE = the title of one of the enemy leaders (See RACES Tab, Leader Section)
#comment LEADER = The name of an enemy leader (see RACES Tab, Leader Section)
#comment CULTURAL_OPINION = How one civ feels about another's cultural development (See CULTURE Tab)
#comment RESOURCES = one of the resources on the map (see GOOD TYPE Tab)
#comment GREAT_LEADER = one of the nations Great Leaders (see RACES Tab, Leaders list)
#comment GREAT_PERSON = one of the great people
#comment MOOD = happy, indifferent, annoyed
#comment DOES = Thrives, is growing very slowly, is not growing at all, is starving
#comment PUNCT = Ending punctuation (ignore)
#comment HAPPY = happy, unhappy, content
#comment STRENGTH = civ-specific strength
#comment YEARTIME = time of year

#comment ________________________________________________________________________End Variables

#comment _________________________________________________________________________________________CONSOLE MESSAGES

#LANDCONQUER
ֻ[]ӿֳء

#COMBATCONQUER
ֻ[ս]ܹռкʩ

#NOTAMPHIB
ֻ[]ӿԴӺϷ𹥻

#NONCOMBATANT
սλܽ

#BLITZLIMIT
һغֻܹһΡ

#BARBARIAN_ATTACK
һ$BARBARIAN0ĽӲӷ!

#GLOBALWARMING_FOREST_JUNGLE
#map_center 0
ЧӦѾݻ$TERRAIN0!

#GLOBALWARMING
#map_center 0
ЧӦѾ$TERRAIN0תΪ$TERRAIN1!

#GLOBALWARMING_RISING_COASTLINES
Ѿ! ǵĿѧǽ֮ΪЧӦ...

#CAPTURE_BARBARIAN
Ǵݻһ$BARBARIAN0Ĵ, ҵõ25λĻƽ!

#NORM_ENSLAVE
$UNIT0ū˵з, ʹ֮Ϊһµ$UNIT1!

#PRINCE_ENSLAVE
$UNIT0ū˵зֻ, 洬ص$UNIT1!

#VLC_ACTIVE
ɽھһ!


#VLC_ERUPTS
ɽ!

#VLC_KILLS_UNIT
ǵĲӱӿճ˽̿!

#VLC_KILLS_CITY
ɽ, $CITY0һƬ!

#BLDG_PRODS_UNIT
$BLDG0(λ$CITY1)һ$UNIT2.

#STARVE
$CITY0!

#CITYPRODUCE
$CITY0$IMPROVEMENT_WONDER_OR_UNIT1

#WELOVEKING
Ȱ$TITLE0

#WELOVEKINGOVER
Ȱ$TITLE0Ѿ

#HARVEST_FOREST
ɭֿ, $NUM0λ$<#0:ҵֵ:ҵֵ>ת$CITY0

#CULTUREBORDER
ǵĻӰ

#MYSTERIOUS
#advisor Happy
Ļ, ʻ, ͸ߵÿһ.

#DISBANDSHIELDS
ǵ$UNIT0Ѿת$NUM0λ$<#0:ҵֵ:ҵֵ>.

#UNITPROMOTIONREG
ļ$UNIT0Ϊ沿!

#UNITPROMOTIONVET
$UNIT0Ϊ˾񲿶!

#UNITPROMOTIONELITE
Ǿ$UNIT0Ϊ˽!

#UNITCAPTURED
ǵ$UNIT0²!

#UNITSCAPTURED
ǵĲѾ˷²!

#THEIRUNITCAPTURED
Ƿ²˵˵$UNIT0!

#THEIRUNITSCAPTURED
Ƿ²˵˵Ĳ!

#UNITDESTROYED
ǵ$UNIT0!

#UNITSDESTROYED
ǵĲӱ!

#SHIPSUNK
ǵ$UNIT0ããʧ!

#UNITJUNGLEDISEASE
ǵ$UNIT0ڴﲡ

#comment ___________________________________________________________________________Barbarian Stuff

#GOODY_MONEY
Ǵ$BARBARIAN0ׯȡ$NUM0ƽ

#GOODY_MAPS
Ѻõ$BARBARIAN0ǵĵͼ

#GOODY_CITY
һ$BARBARIAN0!

#GOODY_NOTHING
$BARBARIAN0˾ס!

#GOODY_SETTLERS
Ѻõ$BARBARIAN0$UNIT1Ҫǵ$GOVERNMENT2

#GOODY_MERCENARIES
Ѻõ$BARBARIAN0$UNIT1

#GOODY_BARBARIANS
Ǿ$BARBARIAN0$UNIT1ҰǼŭ!

#CIVIL_DISORDER
$CITY0ҡ

#CIVIL_DISORDER_OVER
$CITY0Ѿָ

#CIVIL_DISORDER_INTENSIFIES
$CITYNAME0ı! ЩͽѾ$IMPROVEMENT1ݻ!

#SETTLEMENT_FOUNDED
$CITY0  $DATE1

#SUMMARY_DISEASE
Ϯ$CITY0

#POLLUTION
Ⱦʴ$CITY0

#NEWLEADER
սʤٳΰ$GREAT_LEADER0ĵ!

#NEWMILLEADER
սʤٳ˾$GREAT_LEADER0ĵ!

#NEWSCILEADER
Ƽͻ˿ѧ$GREAT_LEADER0ĵ!

#RESISTANCEQUELLED
ǵĲѹ$NUM0$<#0:ֿ:ֿ>!

#RESISTANCEENDS
$CITY0ֿѾֹͣ

#POPDESTROYED
һЩ$CITY0!

#FACDESTROYED
$IMPROVEMENT1(λ$CITY0)ݻ!

#comment ________________________________________________________________________________________WRAPPER POP-UPS

#CUSTOMNAMES
#xs 440
#caption ԶĲ

#CUSTOMGENDER
ѡ$NAME0Ա

#PREFS
#caption 
#y 3
#itemlist
Զ
ڳʾλ
ڵͼʾũҵ͹ҵֵ
ʾɫԲ
غϽǰȴ
ʾս
ֶƶʱʾ
ʾֶƶ
Զƶʱʾ
ʾԶƶ
ѷƶʱʾ
ʾѷƶ
зƶʱʾ
ʾзƶ
ָģʽ
Ѿʱȡָ
оʱȡָ
깤ʾԻ
ͬһǽͬһλ
ʾҾ
ʾϢָ
ί׶ΪĬֵ
ɫä
ʾ˿
ʾ漣
˿ڼ޾
̸⽻Э

#CLEAN_MAP_PREFS
#caption ͼѡ
#itemlist
غ/ƽԭ
ɽ

ɭ/
صν(,ֳص)
ص·/·
ع
ȻԴ
ũҵ/ҵͼ
Ⱦ
߽
س
صλ

#REALLYQUIT
#wave 43
#caption !!
ҪϷ
#itemlist
, û!
ǵ, ҪϷ!

#REALLYRETIRE
#xs 320
#caption !!
Ҫ

, ΪʲôҪݣ
ǵ, ⳡΰ!

#LOADGAME
#xs 320
#caption Ϸ
^^Ѷȣ$DIFF0
^^$TITLE1 $LEADER2  $CIVNOUN3
^^$DATE4

#GAMEOVERMAN
#xs 440
#caption Ϸ!
ⳡϷ, κνչƷ!

ܺ, Ҫ!
ȵ, һҪٶ漸غ!

#END_GAME_WIN_TT
#caption Ӯ!!
#text
^ϲ$WHO1!  Ӯ$TYPE0.
^
^ʱ: $NUM0 $<#0:Сʱ:Сʱ>, $NUM1 $<#1::>, $NUM2 $<#2::>.

#END_GAME_WIN2_TT
#caption ף!
#text
^Ϸʱѵ, ʤ! $WHO1!
^
^ʱ: $NUM0 $<#0:Сʱ:Сʱ>, $NUM1 $<#1::>, $NUM2 $<#2::>.

#END_GAME_WIN
#caption Ӯ!!
#text
^ϲ$WHO1!  Ӯ$TYPE0.

#END_GAME_WIN2
#caption ף!
#text
^Ϸʱѵ, ʤ! $WHO1!

#END_GAME_LOSS_TT
#caption ʧ!
^⵽$TYPE0.
^
^ʱ: $NUM0 $<#0:Сʱ:Сʱ>, $NUM1 $<#1::>, $NUM2 $<#2::>.

#END_GAME_LOSS
#caption ʧ!
^⵽$TYPE0.

#comment ________________________________________________________MENU "System"
#comment {G}ame Menu removed, 8/15/01 - JS
#comment Miscell{A}neous removed 8/27/01 - JS
#comment {I}nfo Screens removed 09/16/01 - JS
#comment {A}udio Preferences [(Shift-S)] removed 03/09/02
#GMENU_MAIN
#caption ѡ
#itemlist
ͼѡ
浵 (Ctrl-L)
µϷ (Ctrl-Shift-Q)
Ϸѡ (Ctrl-P)
ǰ (Ctrl-Q)
Ϸ (Ctrl-S)
˳Ϸ (ESC)

#COMMENT canned 09/16 - JS
#GMENU_INFO
#caption ϷϢ
#itemlist
ʷͼ ( F8)
 ( F9)
̫մ ( F10)
˿ͳͼ ( F11)

#GOTO_CITY
#caption 
#itemlist

#GMENU_MAP
#caption ͼ趨
#itemlist
״ͼ (Ctrl-G)
ĵͼ (C)
ͼ (Ctrl-Shift-M)
ͼѡ [(Ctrl-Shift-N)]
λ [(Shift-L)]
$ZOOM0 [(Z)]

#comment Has gone away for now, left in case we change our minds 08/27 -JS 
#GMENU_MISC
#caption 
#itemlist
{}III

#ABOUT_CIV3
#caption III
III...
^дʷ!

#comment __________________________________________________________________________________End Menu System

#DAWN_OF_MAN
#caption 
#xs 400
#y 10
^ $YEARTIME5 ꣬壬ͨķϢ
^֪ũ·Լȵܣ׼
^
^{$PLAYER0}{$STRENGTH4}$TECHS3
^
^ƾΪͳߣԽһµ!

#DAWN_OF_MAN_NO_BONUS
#caption 
#xs 400
#y 10
^ $YEARTIME5 ꣬壬ͨķϢ
^֪ũ·Լȵܣ׼
^
^{$PLAYER0}ѧ$TECHS3ǵĴǣ
^һὨһµ!

#DAWN_OF_MAN_NO_TECHS
#caption 
#xs 400
#x -5
#y -5
^ $YEARTIME5 ꣬$PLAYER0{$STRENGTHS4}
^Ѿ֪[ũ·Լ]ܣǰ;һƬ
^ǵĴǣһὨһµ!


#DAWN_OF_MAN_BARE
#caption 
#xs 400
#x -5
#y -5
^ $YEARTIME5 ꣬$PLAYER0{$STRENGTHS4}
^Ѿ֪ũ·Լȵܣǰ;һƬ
^ǵĴǣһὨһµ!


#DAWN_OF_SCENARIO
#caption ʱڵŷ
#xs 400
#x -5
#y -5
^ӭ, $PLAYER0, $ADJECTIVE6 , {$STRENGTHS4}.
, ֪ $TECHS3 .
^ 
^      {}ǣ꣬͵Ŀˣڷһص
Ȩ̨ͬʱȵϯҡİ
СԷŷȴĲľӽ˸ı࣬ڣ
ʿǣ־
^
^      {}˵ͬʱ˹
ҡͬɷ͵ɣͬ˰Ӣǲ
˹µ³ʿ䣨ȫѡ
⻹䡣
^
^
^      {ʤ}ȴﵽʤһȡʤȿƣ
˿ڡϷʱ÷ߡϷڣ
غϣһغϴ¡ʤ㷽£
^
^      ʤǵ㡡(ÿǵÿغϲʤ
^      ܵзλ5 ʤ * λã
^      ռС100 ʤ * ˿ڣ
^
^      {ע}ÿɿƵĹҶлǹǹֺ͹ǿɫ֡
ͬʱӢĸо߼ս󣬿Խǿ
Ľӡ
^
^ 
^      $PLAYER0, ŷް͵˾!
^      Ž $ADJECTIVE6 ӮûԻ͵ʤ



#comment __________________________________________________________VICTORY AND DEFEAT

#RETIREWARNING
#xs 440
#caption Ϸ
^
^^ǿ!
^
^^Ϸ$YEAR0!
^

#TIMELIMIT
#xs 440
#caption Ϸ
^
^^ǿ!
^
^^$YEAR0
^
^^Ϸ
^
^^ߵʤΪ$CIVNAME1
^

#DIPLOVICTORYVOTEOPTION
#caption ϹͶƱ
ҪϹ鳤ְλͶƱ
#itemlist
ǵ!
!

#DIPLOVICTORYVOTE
#xs 400
#caption Ϲ鳤ͶƱ...

#DIPLOVICTORYVOTERESULTS
#xs 400
#caption ͶƱ...

#NODIPLOVICTORY
#caption ͶƱ...
ͶƱΪûвԶ޽!

#comment _______________________________________________________________________________________ADVISOR MESSAGES

#comment ____________________________________________________________________DOMESTIC STATEMENTS

#REVOLUTIONNOTAVAILABLE
#advisor  Sad
ûа취, Ƿչʽƶ!

#REVOLUTION
#advisor  Surprised
ѾƷԭȵ$GOVERNMENT0 ǵ״̬!

#ALREADYREVOLTING
#advisor  Angry
! Ѿڽи!
^
^Թҩ

#HURRY_CIVIL_DISORDER
#advisor  Angry
зʱ, ûа취

#HURRY_RESISTANCE
#advisor  Angry
оеֿʱ, ûа취

#HURRY_CANNOT
#advisor  Sad
û$IMPROVEMENT_WONDER_OR_UNIT0깤

#HURRY_UNAVAILABLE
#advisor  Angry
Ŀǰ岻$LINK<=GCON_Hurry>

#HURRY_NOT_ENOUGH_PEOPLE
#advisor  Sad
Ҫƻ깤, ʧȥ$NUM0, Ŀǰûа취ô

#GOVERNMENT_CANNOT_HURRY
#advisor  Angry
ڸ״̬, û취

#HURRY_NOT_NECESSARY
#advisor  Happy
ĿǰûбҪм, !

#SUMMARY_LOW_TREASURY
#advisor  Sad
ҹĹѾҪɹ!

#SUMMARY_GOLDEN_AGE
#advisor  Happy
ΰƽʱ!

#SUMMARY_END_GOLDEN_AGE
#advisor  Sad
ĻƽʱѾ!

#SUMMARY_SCIENCE_AGE
#advisor ѧ Happy
ΰһƼֵʱ!

#SUMMARY_END_SCIENCE_AGE
#advisor ѧ Sad
ĿƼʱѾ. 뿴ǵķ...


#SUMMARY_NEW_SMALL_WONDER
#advisor  Happy
ҹҪ $SMALL_WONDER0! Ҳÿһ...

#WONDERCHANGE
#map_center 0
#advisor 
$CITY0  $LINK0, 콫ı $LINK1
#itemlist
л
ô!

#comment LINK = one of the Great Wonders
#WONDERPRODUCE
#map_center 0
#advisor 
ǵõµϢ: $CIVADJ1  $CITY0 Ѿ󹤳  $LINK0

#SETTLEMENTTOONEAR
#xs 320
#wave 3
#advisor  Sad
޷³, м̫!

#comment ___________________________________________________________________________________DOMESTIC GAME STOPPERS

#MIMIMI
#xs 320
#advisor  Sad
^ǰĵο ($MINE_OR_IRRIGATION0) ᱻڵָȡ, ϣ¹


ȡָ
Ͷ!

#DISBAND_NONCOM
#advisor 
#xs 320
$UNIT0ɢ
Լ˰, Ҫɢ
#itemlist
ǵ, ұô!
, ҲǶԵġ

#MELTDOWN
#map_center 0
#advisor  Sad
#xs 440
#text
$CITY0 ڵĺܷ糧¹! ൱,
ҲȾ!
#itemlist
л
!ǿƺ!

#ABANDONBASE
#map_center 0
#xs 320
#advisor  Angry
$CITY0 Ѿֹͣɳ, ǽ $UNIT1 ʩ, ˿ڹģ޷!
ӦҪô
#itemlist
Ӻ!
л $CITY0
 $CITY0

#CONFIRM_ABANDON_CITY
#comment This popup is displayed when the player chooses "Abandon City" from the context menu.
#advisor  Angry
ȷҪ $CITY0?
#itemlist
ǵ, ǲҪ!
, , Բ.
#active 1

#MAINTSHORT
#map_center 1
#xs 400
#wave 24
#advisor  Angry
#text
޷ά $IMPROVEMENT0 (λ$CITY1), ǱҪ취ӹ!
#itemlist
ô
뿴ͼƬ?

#NEW_GOVERNMENT_AVAILABLE
#advisor  Surprised
#text
$RULER_TITLE0, ҹҪĸµ壺
^^$LINK0
^Ӧù
#itemlist
һЩڴ°!
ǵ, ǽи!
, ڵ {$GOVERNMENT2} ĺܺá
#active 2

#IMPROVEMENT_COMPLETE
#map_center 1
#advisor  Happy
#text
$RULER_TITLE0, $CITY1 Ѿ
^^$LINK0
^ǲǸûɽ
^^$DROPLINK0
#itemlist
л{$CITY1}
õ!
#active 1

#comment I have manually inserted a map_center here.  This is an odd beast because it is not a popup,
#comment rather a graphicwin.
#WONDERSPLASH
$RULER_TITLE0, Ѿ $LINK0 (λ$CITY1)

#IMPROVEMENT_SCRAP
#advisor  Sad
#text
ȷҪʩ? Եõ $NUM0 ƽ $NUM1 λ$<#1:ҵֵ:ҵֵ>
#itemlist
ǵ, Һȷ!
, Ҫǿ...

#SUMMARY_PLAGUE
! $CITY0  $PLAGUE1 Ϯ!


#PLAGUE_KILL
$UNIT0  $PLAGUE1!

#VERBOSE_PLAGUE
#map_center 0
#advisor  Sad
#text
$RULER_TITLE1, $CITY0  $PLAGUE2 ɢɥ
֪ⳡѻ೤ʱ䣬 ڴڼ, ӽפ $CITY0 ǺΣյ!
#itemlist
Ͷ!
л



#VERBOSE_DISEASE_UNKNOWN
#map_center 0
#advisor  Sad
#text
$RULER_TITLE1, $CITY0 ǵľΪ $LINK<=GCON_Disease> 
ǵ $WISEMEN2 е൱, ûа취ҳԭ...
#itemlist
Ϸ!
л

#VERBOSE_DISEASE_TERRAIN
#map_center 0
#advisor  Sad
#text
$RULER_TITLE1, $CITY0 ľΪ $LINK<=GCON_Disease> 
ǵ $WISEMEN2 ӦΧĵ {$TERRAIN3} ¡
#itemlist
л
Ϸ!
#active 1

#comment In this case IMPROVEMENT is either Aqueduct or Hospital.
#POPULATION_LIMIT
#map_center 1
#advisor  Happy
#text
$RULER_TITLE0, $CITY1 ûʩ޷йģ Ҫ {$IMPROVEMENT2}
$CITY1 ڽ {$IMPROVEMENT_WONDER_OR_UNIROVEMENT2] Ƿת [$IMPROVEMENT2]?
#itemlist
ǵ, ת!
 $CITY1  {$IMPROVEMENT_WONDER_OR_UNIT3} , ٽ {$IMPROVEMENT2}
, $CITY1 ĺܺ, Ҫ!
ң
#active 2

#CONFIRMREVOLUTION
#advisor 
ȷҪһ
#itemlist
ǵ, ѾҵĻ!
, ٿǿ...

#CONFIRMSWITCH
#advisor  Happy
ȷҪıɽ $IMPROVEMENT_WONDER_OR_UNIT0 ? ʹ˷ $NUM0 $<#0:ҵֵ:ҵֵ>
#itemlist
, 
, ٿǿ...

#HURRY_PEOPLE
#advisor  Sad
#text
ٽ $IMPROVEMENT_WONDER_OR_UNIT0 ʧ $NUM0 ...
#itemlist
ºҪ, !
!

#HURRY_NOT_ENOUGH_GOLD
#advisor  Angry
... , Ҫ $NUM0 ƽܴĿ!

#HURRY_GOLD
#advisor  Surprised
#text
ȷ𣿼ٽ $IMPROVEMENT_WONDER_OR_UNIT0 Ҫ $NUM0 ƽ...
#itemlist
Ҫ, !
, ѽ, ˡ

#CONFIRMCANCELTERRAFORM
#advisor 
Ѿȥ $ORDERS0 Ĺ, ҽ $NUM0 غɡ
^ϣͣ
#itemlist
ǵ, иҪҪȥ
, Ǽɡ

#CANCELGOVCITIZENS
#advisor 
ȷҪֹԱ
#itemlist
ǵ!
!
#active 1

#comment _______________________________________________________________DOMESTIC Civil Disorder Reports

#DISORDER_REPORT_ENTERTAINERS
#map_center 1
#advisor  Angry
#wave 1
#text
{$CITY1Ѿȫֹͣ, ԭʾԼ!}
^Ҫ֡ݳƷԼʩ...
^Ǹô죿
#itemlist
ԺԴ $CITY1 ǵЩһ
һЩԱ!
л$CITY1
#active 1

#DISORDERNEWS
#advisor Sad
$CITY0 , ð.

#DISORDER_REPORT
#map_center 1
#advisor  Angry
#wave 1
#text
$CITY1Ѿֹͣ!
^ڱ!
^Ǹô죿
#itemlist
, Ժȥ $CITY1 һ!
#itemindex 2
л$CITY1
#active 0

#DISORDER_REPORT_ENTERTAINERS_WAR
#map_center 1
#advisor  Angry
#wave 1
#text
{$CITY1ȫʧȥ!}
^ΪսĹϵʼ
^Ǹô죿
#itemlist
ȥҰ, Ҳں!
һЩԱ!
л$CITY1
#active 1

#DISORDER_REPORT_WAR
#map_center 1
#advisor  Sad
#wave 1
#text
Һź, {$CITY1 Ѿʧȥе}
^ΪսĹϵʼ
^Ǹô죿
#itemlist
ȥҰ...
#itemindex 2
л$CITY1
#active 0

#NOSUPPORT
#xs 320
#wave 24
#advisor  Angry
Ѿ޷֧оӵн...
^$UNIT1ɢ! (ӦҪ취˰)

#WHICHICON
#caption Ҫȡʲôж
Ҫôأ

#comment ___________________________________________________________________________MILITARY STATEMENTS
#comment __________________________________________________Barbarians

#SUMMARY_BARBARIAN_EXPLOSION_CITY
#advisor  Surprised
ǵõ,  $CITY0 , дģ!


#BARBARIAN_CAPTURE_CITY_PRODUCTION
#map_center 0
#advisor  Angry
#wave 0
$CITY0  $LINK<ϴ=GCON_Barbarians>,  $BARBARIAN1!
ǵ $IMPROVEMENT_WONDER_OR_UNIT2 ݻ!


#BARBARIAN_CAPTURE_CITY_POPULATION
#map_center 0
#advisor  Angry
#wave 0
$CITY0  $LINK<ϴ=GCON_Barbarians>,  $BARBARIAN1!
ݾɱ!


#BARBARIAN_CAPTURE_CITY_GOLD
#map_center 0
#advisor  Angry
#wave 0
$CITY0  $LINK<ϴ=GCON_Barbarians>,  $BARBARIAN1!
 $NUM0 ƽ! ǱҪǵľв!


#BARBARIAN_DESTROY_WALLS
#map_center 1
#advisor  Angry
#wave 0
$CITY1 Ǳ $BARBARIAN2 ! Ǵݻ $WALLS3!
ǽԼ, !


#COLONY_BARBS
#advisor  Angry
Ӧ $RESOURCE0 ֳر $BARBARIAN1 ݻ! ӦøЧرֳ!


#COLONY_CIV
#advisor  Angry
Ӧ $RESOURCE0 ֳ (λ $CITY2 ) а $CIVNOUN1 ݻ, ӦøЧرֳ!

#comment ______________________________________________________________________________________Conquest and Loss

#WE_CONVERT_CITY
#map_center 1
#advisor  Happy
$RULER_TITLE0, $CITY1 ľѾ $LINK<Ʒ=GCON_Conversion> ǵͳ, 
ҪЧ!
#itemlist
ܺ, ڸó!
ǲҪ $CITY1 ؾЩߡ

#WE_CAPTURE_FLAG
#map_center 0
#advisor  Happy
Ƿ $CITY0 Ĺ

#THEY_CAPTURE_FLAG
#map_center 0
#advisor  Angry
$CITY0 ǵĹ

#THEY_TOOK_FLAG
#map_center 0
#advisor  Angry
$CITY0 ǵĹ !

#WE_RETURNED_FLAG
#map_center 0
#advisor  Happy
ǹ黹 $CITY0.

#THEY_RETURNED_FLAG
#map_center 0
#advisor  Angy
$CITY0 黹 $CITY1.

#WE_CONVERT_CITY_WITH_WONDER
#map_center 1
#advisor  Happy
$RULER_TITLE0, $CITY1ľѾ $LINK<Ʒ=GCON_Conversion> ǵͳ, ҪЧ!
^ڴҲܸ˵, ӵ $WONDER3!
#itemlist
! ڸó!
ǲҪ $CITY1 ؾЩߡ

#THEY_REFUSED_TO_CONVERT_CITY
#map_center 1
#advisor  Happy
$RULER_TITLE0, $CITY1ľ,  $LINK<ҳ=GCON_Conversion> 
$CIVNOUN3!
^Ȼ, $CIVADJ2 ܾǵҪ!
^, ٴεõ $CITY1 ĿȨ!

#THEY_CONVERT_CITY
#map_center 1
#advisor  Angry
#wave 2
µϢ, $RULER_TITLE0!
^$CITY1ľ $LINK<=GCON_Conversion> ǵԱ, ҳ $CIVNOUN2!
^ݱ, $CITY1ľΪ $CIVNOUN2 Ļ, Ż!

#THEY_CONVERT_CITY_WITH_WONDER
#map_center 1
#advisor  Angry
#wave 2
µϢ, $RULER_TITLE0!
^$CITY1ľ $LINK<=GCON_Conversion> ǵԱ, ҳ $CIVNOUN2!
^һ, $RULER_TITLE0, ʧȥ $WONDER3!

#WE_DESTROY_CITY_GOLD
#map_center 1
#advisor  Happy
$RULER_TITLE0, ޵еľһӮʤ!
^Ǵݻ $CITY1 ҵõ $NUM0 ƽ

#THEY_DESTROY_CITY_GOLD
#map_center 1
#advisor  Angry
µϢ, $RULER_TITLE0!
^а $CIVNOUN2 ݻ $CITY1 Ӷ {$NUM0 ƽ}
^һҪѪծѪ

#WE_CAPTURE_CITY_GOLD
#map_center 1
#advisor  Happy
$RULER_TITLE0, ޵еľһӮʤ!
^ռ $CITY1! ҵõ $NUM0 ƽ
#itemlist
ܺ, ڸó!
ǲҪ, ƽ!

#SEIZE_CITY_WITH_WONDER
#map_center 1
#advisor  Happy
$RULER_TITLE0, ޵еľӮʤ!
^ռ $CITY1! ҵõ $NUM0 ƽ
^ڴҲҵظ, ǿ $WONDER3!
#itemlist
ܺ, ڸó!
ǲҪ, ƽ!

#THEY_RAZE_CITY_GOLD
#map_center 1
#advisor  Angry
#wave 2
µϢ, $RULER_TITLE0!
^а $CIVNOUN2 ݻ $CITY1 Ӷ {$NUM0 ƽ}
^һҪѪծѪ

#CITY_RAZED_WITH_WONDER
#map_center 1
#advisor  Angry
µϢ, $RULER_TITLE0!
^$CITY1  {а$CIVNOUN2} ƽ!
^ȡ{ $NUM0 ƽ}, {ݻ$WONDER3!}
^Щ! ǱΪ˶Ĵۡ

#THEY_CAPTURE_CITY_GOLD
#map_center 1
#advisor  Angry
#wave 2
µϢ, $RULER_TITLE0!
^$CITY1  {а$CIVNOUN2} ռ!
^ȡ{ $NUM0 ƽ}

#CITY_LOST_WITH_WONDER
#map_center 1
#advisor  Angry
µϢ, $RULER_TITLE0!
^{а$CIVNOUN2} ռ $CITY1 --  $WONDER3!
^ǻȡ{ $NUM0 ƽ}
^Ǳǳͷ!


#comment ____________________________________________________________________________________Game Rules

#RESISTERS
#map_center 2
#advisor  Angry
$RULER_TITLE0, $<#0::> $NUM0 $<#0:ֿ:ֿ> $CITY1
^Ǳ $CITY1 פǿľѹЩֿߡ

#comment _____________________________________________________________________________________MILITARY GAMESTOPPERS

#CIV_DESTROYED_BY_PLAYER_NO_MODAL
#advisor  Happy
#text
Ѿ $CULTURAL_LEVEL3 $CIVNOUN0, $RULER_TITLE2

#CIV_DESTROYED_BY_PLAYER
#advisor  Happy
#text
Ѿ $CULTURAL_LEVEL3 $CIVNOUN0, $RULER_TITLE2
#itemlist
뿴ͼƬ?
ɵĺ, Ӧõ...
#active 1

#DISBAND
#xs 320
#advisor  Surprised
$UNIT0ɢ
^ǹõķ!
^ȷ
#itemlist
ǵ, ұô!
, ҲǶԵġ

#UPGRADE
#xs 320
#advisor  Happy
 $UNIT0  $UNIT1 ? Ҫ$NUM0ƽ
#itemlist
ǵ!
!

#NO_UNITS_TO_UPGRADE_ALL
#advisor  Sad
ûа취 $UNIT0 ȫ!

#NO_GOLD_TO_UPGRADE_ALL
#advisor  Sad
û취ȫ, ΪܹҪ $NUM0 ƽ

#UPGRADE_ALL
#advisor  Happy
ȫ $NUM0  $UNIT0 Ҫ $NUM1 ƽ, Ƿ
#itemlist
ǵ!
!

#CANTCONFIRMWAR
#advisor  Sad
, ǲܱ!

#CONFIRMWAR
#advisor  Angry
Ǵݻǰ!
#itemlist
ǶԵ! Щʧ!
, ҲǸһǵھ!
#active 1

#OURNUKEFAILED
#advisor  Angry
[]˵Ǹ [սԵϵͳ]!

#MILITARYNUKE
#advisor Surprised
⾿Ǻǻ? Ǻ˾ֲĳԱ.

#THEIRNUKEFAILEDBYUS
#advisor  Happy
 $CIVADJ0 ĺ˵ [սԵϵͳ]ݻ!

#THEIRNUKEFAILEDBYOTHERS
#advisor  Sad
$CIVADJ0 ĺ˵ $CIVADJ1 սԵϵͳ!

#comment ________________________________________________________________________________________FOREIGN STATEMENTS

#MUTUALPROTECTIONOURWAR
#advisor ⽻ Angry
$CIVNAME0 ǵͬ˹ $CIVNAME1  
$LINK<ͬЭ=GCON_Agreements>, Ǳ $CIVNAME0 ս!


#MUTUALPROTECTIONWARONUS
#advisor ⽻ Angry
Ƕ $CIVNAME0 ʥս, Ѿ $CIVNAME1 ս!
^ǩ $LINK<ͬЭ=GCON_Agreements>!


#MILITARYALLIANCEOURWAR
#advisor ⽻ Happy
Ѿͬ $CIVNAME0 һͬ $CIVNAME1 Ѿ $CIVNAME1 ս


#MILITARYALLIANCEWARONUS
#advisor ⽻ Angry
թ $CIVNAME0 а $CIVNAME1 Ѿս! ǵ޽˾ͬҪһݻ!


#MAKEPEACE
#advisor ⽻ Happy
$CIVNAME0 $CIVNAME1 Ѿǩ˺ƽԼ


#MUTUALPROTECTIONPACT
#advisor ⽻
$CIVNAME0 $CIVNAME1 ǩ˹ͬЭ


#MILITARYALLIANCEAGAINSTUS
#advisor ⽻ Angry
$CIVNAME0  $CIVNAME1 Ѿ޽˾ͬҪ!


#MILITARYALLIANCE
#advisor ⽻
$CIVNAME0 $CIVNAME1 Ѿ޽˾ͬҪһ $CIVNAME2


#TRADEEMBARGO
#advisor ⽻ Angry
$CIVNAME0  $CIVNAME1 Ѿǩ˶Ըҹó׽Լ
^Ӧ߹, Ǻаİ...


#TRADEEMBARGOENDS
#advisor ⽻ Happy
$CIVNAME0  $CIVNAME1 ǵó׽˻Ѿֹ


#SUMMARY_CIV_DESTROYED_BY_CIV
#advisor ⽻ Sad
񱩵 $CIVADJ1 Ѿݻ $CIVNOUN0


#SUMMARY_CIV_DESTROYED
#advisor ⽻ Happy
$CIVNOUN0 Ѿݻˡ


#SUMMARY_THEY_DECLARE_WAR_ON_US
#advisor ⽻ Angry
$CIVNOUN0 ս!


#SUMMARY_DECLARE_WAR
#advisor ⽻ Surprised
$CIVNAME0  $CIVNOUN1 ս!


#TECH_MUST_SELECT_FOR_STEALING
#map_center 1
#advisor ⽻ Happy
 $CITY1 еԱҪ֪ҪȥȡƼ, $RULER_TITLE0

#TECH_THEFT_CONFIRMATION
#advisor ⽻ Happy
ϣȥȡ $LINK0? $RULER_TITLE0?

#TECH_HAS_NOT_LEARNED
#advisor ⽻ Happy
$RULER_TITLE0, $TITLE1 $LEADER2 Ƽ


#TECH_ALREADY_LEARNED_STEALING
#advisor ⽻ Happy
$RULER_TITLE0, Ѿ֪Ƽ!

#CARROT
#advisor Happy
, 󲿷˵̺ܵ...


#NODIPLOMACY
#advisor ⽻ Angry
$CIVNOUN0 ǵʹڽӴ!


#FA_NO_KNOWLEDGE
Ǹ, Ƕ $CIVADJ0 ȫ֪!


#FA_BEST_UNIT
$CIVNOUN0 ӵõĵλ Ŀǰ֪  $UNIT1


#FA_CULTURAL
$CIVADJ0 ǵĻ൱ $CULTURAL_OPINION1 


#FA_NO_CAN_TRADE
޷ $CIVADJ0 óס Ҫ $LINK<ó·=GCON_ó>


#FA_IMPORT_GOOD
ԸĻ,  $CIVNOUN0 ó, Ʒ $RESOURCES1


#FA_NO_SURPLUS
ܿϧ, $CIVNOUN0 ûжԴóס


#FA_WE_NO_SURPLUS
ûжԴ $CIVNOUN0 óס


#FA_EXPORT_GOOD
$CIVNOUN0 Ҳǵ $RESOURCES1 Ȥ


#comment MOOD = happy, indifferent, annoyed
#FA_HAPPINESS_1
$CIVNOUN0 ǵĵ̬൱ $MOOD1

#FA_HAPPINESS_2
$CIVNOUN0 ǵĹ۸: $MOOD1

#comment ________________________________________________________________________________________FOREIGN GAMESTOPPERS

#CONFIRMDIPLOMACY
#advisor ⽻ Happy
$CIVNOUN0 Ҫǵ, Ҫ
#itemlist
Ȼ, ǽ!
, ڲ!


#CONFIRMRENEGOTIATEPEACE
#advisor ⽻ Surprised
ȷ̸кԼıҪ
#itemlist
ǵ, Ȼ!
, ҲûҪ
#active 1


#DECLARE_WAR
#advisor ⽻ Sad
#text
$RULER_TITLE1, ٶͬ $CIVADJ0 ս!
^ȷ
#itemlist
˵˾! !
, ҲǶԵ, ٿǿ
#active 1


#VERBOSE_CIV_DESTROYED
#advisor ⽻ Sad
#text
$RULER_TITLE2, ǵõϢ, $CULTURAL_LEVEL3 $CIVNOUN0 Ѿ!
#itemlist
뿴ͼƬ?
, ̫!
#active 1


#VERBOSE_CIV_DESTROYED_BY_CIV
#advisor ⽻ Sad
#text
$RULER_TITLE2, $CULTURAL_LEVEL3 $CIVNOUN0  $CIVADJ1 ľӸ!
#itemlist
뿴ͼƬ?
, ̫, ԰ɣ
#active 1

#comment _________________________________________________________________________________________SCIENCE STATEMENTS

#TECH_FREE
#advisor ѧ Happy
$RULER_TITLE0, ǵ$WISEMEN1Ѿͨ $LINK0 İ!

#GOODY_TECH
#advisor ѧ Happy
$BARBARIAN0䴫$LINK0
^^$LINK0

#TECH_MUST_SELECT_FOR_RESEARCH
#advisor ѧ Sad
$RULER_TITLE0, ǵ$WISEMEN1Ҫһָ, ڸоʲô

#TECH_ALREADY_LEARNED
#advisor ѧ Happy
$RULER_TITLE0, Ѿ֪Ƽ

#TECH_CIVILOPEDIA_LINKS
#advisor ѧ
鿴ٿϣ

#comment these next two popups are now graphic windows.  So the strings here in script are just
#comment text strings.  Please do not add popup control lines to them.
#TECH_NEW_ERA1
$TITLE0, ǵʷѧһͬ, Ѿһʱ!

#TECH_NEW_ERA2
$WISEMEN1Ŀѧ, ʹǵһʱ, $RULER_TITLE0!

#LOSTSPACESHIP
#advisor ѧ Angry
$CIVNOUN0 ݻǵ̫մ!

#DESTROYEDSPACESHIP
#advisor ѧ Happy
ǳɹشݻ $CIVADJ0 ̫մ!

#SUMMARY_THEIR_SPACESHIP_PART
#advisor ѧ Surprised
$CIVNOUN0 ѽ $SPACESHIP_PART1 뵽ǵ̫մ֮С

#SUMMARY_WONDER_OBSOLETE
#advisor ѧ Sad
$TECH0 ķչʹ $WONDER1 ʧЧ!

#SUMMARY_REVEAL_MAP
#advisor ѧ Happy
$TECH0 ķչչʾȫĵͼ!

#comment _______________________________________________________________________________________SCIENCE GAMESTOPPERS

#TECH_ADVANCED
#advisor ѧ
#text
^$RULER_TITLE0, ǵ$WISEMEN1Ѿͨ
^^$LINK0
^İ, ڸоƼ
^^$DROPLINK0.
#itemlist
õ, 
뿴ͼƬ?


#TECH_ACQUIRED_ONE_SOURCE
#advisor ѧ
#text
$RULER_TITLE0,  $CIVNOUN_OR_BARBARIAN2 ѧ $TECH3
ǵ$WISEMEN1һҪоʲô
^^$DROPLINK0
#itemlist
õ!
뿴ͼƬ?


#TECH_ACQUIRED_TWO_SOURCES
#advisor ѧ
#text
$RULER_TITLE0, Ѿ $CIVNOUN_OR_BARBARIAN2  $CIVNOUN_OR_BARBARIAN3 ѧ $TECH4
ǵ$WISEMEN1һҪоʲô
^^$DROPLINK0
#itemlist
õ!
뿴ͼƬ?


#TECH_FIRST
#advisor ѧ
#text
$RULER_TITLE0, ǵ $WISEMEN1 Ҫһָ!
^ǲӦо
^^$DROPLINK0
#itemlist
OK
뿴ͼƬ?


#comment ____________________________________________________________________________________________TRADE STATEMENTS

#LOSTGOOD
#advisor ó Surprised
ʧȥ $RESOURCES0 Դ!


#GOODDISAPPEARED
#advisor ó Surprised
 $RESOURCES0 ԴѾݽ!


#GOODAPPEARED
#advisor ó Happy
Ƿһµ $RESOURCES0 Դ!


#comment ___________________________________________________________________________________CULTURAL STATEMENTS

#CULTUREBORDERVERBOSE
#map_center 1
#advisor Ļ happy
$RULER_TITLE0, Ϊ$LINK<Ļ=GCON_Culture>ŵԭ, $CITY1 ķΧ!

#CULTUREBORDEROVER
#advisor Ļ Sad
ΪĻֵ½ԭ, ǵС!


#SUMMARY_TRAVELERS_REPORT
#advisor Ļ
$CIVNOUN0 ڽ $WONDER1


#VERBOSE_TRAVELERS_REPORT
#advisor Ļ
#text
$CIVNOUN0 Ѿʼ󹤳
^^$LINK0
#itemlist
Ҳ!
뿴ͼƬ?

#comment _______________________________________________________________________________________OTHER STATEMENTS

#comment ______________________________________________________________________________________OTHER GAMESTOPPERS

#UNIT_PRODUCED_LEADER
#advisor  Happy
#x 10
#y 40
#xs 320
#caption ʤĵλ?

ƣ

#RENAME_UNIT
#advisor  Surprised
#x 10
#y 40
#xs 320
#caption  $UNIT0?

ƣ

#NOTENOUGHGOLD
ʽ!

#TOOMANYCITIES
̫.

#NEWCITY
#advisor Ļ Happy
#x 10
#y 40
#xs 320
#caption Ϊ

ƣ

#BADCITYNAME
#advisor Ļ Sad
#text
Ѿһʹ!
^ ѡ!

#RENAME_CITY
#advisor Ļ Surprised
#caption  $CITY0?
#x 10
#y 40
#xs 320

ƣ

#ENEMY_UNIT_DOUBLECLICK
#caption $CIVADJ0 $UNIT1
#text
ʲô?
#itemlist
ȥǵ쵼˰!
˼, , ټ!

#GOODEVIL
#advisor Happy
$OURCIV0 ʤ, $ENEMYCIV1 ư.

#DISEMBARK
½
#itemlist
!
ȫ½!
#active 1

#SELECT_TRANSPORT
#caption ѡһλ
ѡҪװصĵλ

#CREATE_UNIT
#caption ʲô͵ĵλ?
ѡһҪĵλ:

#MOVE_AHEAD_PONY
#xs 440
#caption ѡǰĻغ
#listbox
#button 
#button ʮ
#button ʮ
#button ʮ
#button һ
#button ȡ

#SELECT_ASSASSIN
#caption Ŀ?
ѡһĿ:

#CHANGEMOBILIZATION
#xs 400
趨Ա...
#itemlist
ƽ״̬
ս״̬

#PICKWHOM
#xs 400
#caption ѡ...

#CHANGE_GOVERNMENT
#caption 
#text
ѡһ塣

#comment____ This messages are displayed in the Foreign screen when a user wants to replace a leader in a circle with another leader
#MORE_CIVS_FA_1
#x 70
#y 125
#xs 130
#caption ޷ʾ!
#text
^^ѡһ(ֻһ)䣬ͬڵǰҪ滻ġ

#comment __________________________________________________________________________________________ESPIONAGE

#ESPIONAGE_DIPLOMATIC_MISSION_UNAVAILABLE
#caption ⽻
޷⽻, Ϊǲ֪

#ESPIONAGE_DIPLOMATIC_MISSION_CURRENTLY_UNAVAILABLE
#caption ⽻
û취ִ⽻...

#ESPIONAGE_SPY_MISSION_UNAVAILABLE
#caption ⽻
޷߻, Ϊǲ֪

#ESPIONAGE_SPY_MISSION_CURRENTLY_UNAVAILABLE
#caption ⽻
޷ִм...

#ESPIONAGE_DIPLOMATIC_MISSION_SELECT2
#caption ⽻
ڸʲô? $RULER_TITLE0

#ESPIONAGE_DIPLOMATIC_MISSION_SELECT
#caption  $CITY0 м
ڸʲô? $RULER_TITLE1

#ESPIONAGE_SPY_MISSION_SELECT
#caption  $CITY0 м
ѡִе

#ESPIONAGE_SAFETY_LEVEL
#advisor ⽻ Happy
#text
ν
#itemlist
{ٵ} ( $NUM0 ƽ𩤳ɹʵ)
{Сĵ} ( $NUM1 ƽгɹ)
{ȫ} ( $NUM2 ƽ𩤳ɹʸ)
#itemindex -1
{ȵ!} ж̫ð, ...

#ESPIONAGE_START_MISSION_ESTABLISH_EMBASSY
#caption ⽻
ｨʹݣ

#ESPIONAGE_NO_EMBASSIES_AT_THIS_TIME
#caption ⽻
Ѿ֪н˴ʹݡ

#ESPIONAGE_MISSION_ESTABLISH_EMBASSY_SUCCESS
#map_center 3
#advisor ⽻ Happy
$TITLE0, Ѿɹ
$CIVADJ1 $CITYSIZE2 $CITY3 ˴ʹݡ

#ESPIONAGE_FOREIGN_EMBASSY_ESTABLISHED
#advisor ⽻ Happy
$TITLE0, $CIVNOUN2  $LEADER1 ǵ׶˴ʹݡ

#ESPIONAGE_START_MISSION_INVESTIGATE_CITY
#caption  $CITY0 м
ѡҪĳ...

#ESPIONAGE_MISSION_INVESTIGATE_CITY_IMMUNE
#caption  $CITY0 м
޷ $CIVADJ1 

#ESPIONAGE_MISSION_INVESTIGATE_CITY_SUCCESS
#caption  $CITY0 м
Ѿ $CITY1 

#comment ______________________________________________________________________________ESPIONAGE SPIES

#ESPIONAGE_NO_CIVS_WITHOUT_MOLES
#caption ⽻
Ѿ֪а!


#ESPIONAGE_START_MISSION_PLANT_MOLE
#caption ⽻
ҪѼ


#ESPIONAGE_MISSION_PLANT_MOLE_SUCCESS
#caption ⽻
, $CITY0 ǵļˡ


#ESPIONAGE_MISSION_PLANT_MOLE_FAILURE
#caption ⽻
ǰ $CITY0 ļˡ $TITLE1 $LEADER2 Ե൱Ĳˡ


#ESPIONAGE_CAUGHT_MOLE
#advisor ⽻ Angry
ץ $CIVNOUN2 - $TITLE0 $LEADER1 Ҫ׶еļ


#ESPIONAGE_START_MISSION_EXPOSE_MOLE
#caption ⽻
Ҫҷĸļ?


#ESPIONAGE_MISSION_EXPOSE_MOLE_IMMUNE
#caption  $CITY0 м
$CIVADJ1 Խҷжߡ


#ESPIONAGE_MISSION_EXPOSE_MOLE_SUCCESS
#map_center 0
#advisor ⽻ Happy
ǵļжһλ˳ɹ
^$TITLE1 $LEADER2  $CITY0 ļˡ


#ESPIONAGE_MISSION_EXPOSE_MOLE_SUCCESS_EXPOSED
#advisor ⽻
ҷ $CITY0 ɹؽҷ $TITLE1 $LEADER2 ļ
^ȻзļвѾ, ǵļҲһˡ


#ESPIONAGE_MISSION_EXPOSE_MOLE_FAILURE
#map_center 0
#advisor ⽻ Angry
Ƕ $TITLE1 $LEADER2  $CITY0 ļĽҷȫʧ, ʹҷع⡣
$TITLE1 $LEADER2 вҪ


#ESPIONAGE_CAUGHT_EXPOSING_MOLE_SUCCESS
#map_center 3
#advisor ⽻ Sad
ҷ $CITY3 ļ! Ҳץ $CIVNOUN2 $TITLE0 $LEADER1 ļ


#ESPIONAGE_CAUGHT_EXPOSING_MOLE
#advisor ⽻
$CIVNOUN2  $TITLE0 $LEADER1 ļͼҷ 鱨, ҷ


#ESPIONAGE_MISSED_EXPOSING_MOLE
#map_center 0
#advisor ⽻
ҷ $CITY0 ļץ!

#comment ________________________________________________________________________________ESPIONAGE PROPAGANDA

#ESPIONAGE_START_MISSION_INITIATE_PROPAGANDA
#caption  $CITY0 м
ѡҪжĳС


#ESPIONAGE_MISSION_INITIATE_PROPAGANDA_IMMUNE
#caption  $CITY0 м
$CIVADJ1 ߡ


#ESPIONAGE_MISSION_INITIATE_PROPAGANDA_SUCCESS
#map_center 0
#caption  $CITY1 нмж
 $CITY0 ľƷǵ, Ҽǵ!


#ESPIONAGE_MISSION_INITIATE_PROPAGANDA_FAILURE
#map_center 0
#caption  $CITY1 нмж
 $CITY0 ľ޷ͬǵ, жʧˡ


#ESPIONAGE_MISSED_PROPAGANDA_LOST_CITY
#map_center 0
#advisor ⽻
, ʧȥ $CITY0 !


#ESPIONAGE_MISSED_PROPAGANDA
#map_center 0
#advisor ⽻
 $CITY0 , ǵľ

#comment _________________________________________________________________________ESPIONAGE SABOTAGE

#ESPIONAGE_START_MISSION_SABOTAGE_PRODUCTION
#caption  $CITY0 м
Ҫƻʲô


#ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_IMMUNE
#caption  $CITY0 м
$CIVADJ1 ƻжߡ


#ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_SUCCESS
#map_center 0
#caption  $CITY4 нмж
ҷ $CITY0 ļɹƻ˶Է, ǱҪ¿ʼ $ITEM1


#ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_SUCCESS_EXPOSED
#map_center 0
#advisor ⽻
ǳɹƻ $CITY0  $IMPROVEMENT1
^ǵļҲץˡ
^$TITLE2 $LEADER3 ԵòǺܸˡ


#ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_FAILURE
#map_center 0
#advisor ⽻
 $CITY0 еƻжʧ, ҼҲ
^$TITLE2 $LEADER3 ŭ...


#ESPIONAGE_CAUGHT_SABOTAGING_SUCCESS
#map_center 3
#advisor ⽻
$CITY3 ƻ! ץ $CIVNOUN2 $TITLE0 $LEADER1 ļ


#ESPIONAGE_CAUGHT_SABOTAGING
#map_center 3
#advisor ⽻
 $CITY3 ƻж $CIVNOUN2 $TITLE0 $LEADER1 ļѾ


#ESPIONAGE_MISSED_SABOTAGING
#map_center 0
#advisor ⽻
$CITY0 Ѿƻ!

#comment __________________________________________________________________________ESPIONAGE STEALING

#ESPIONAGE_MISSION_STEAL_PLANS_IMMUNE
#caption  $CITY0 м
$CIVADJ1 ȡƼжߡ


#ESPIONAGE_MISSION_STEAL_PLANS_SUCCESS
#caption ⽻
ҷ $CITY0 ļѾɹȡ $TITLE1 $LEADER2 ӵжƻ
ڿԵ֪й $HIS_OR_HER3 оӵλá


#ESPIONAGE_MISSION_STEAL_PLANS_SUCCESS_EXPOSED
#map_center 0
#caption ⽻
ҷ $CITY0 ļѾɹȡ $TITLE1 $LEADER2 ӵжƻ
ڿԵ֪й $HIS_OR_HER3 оӵλá ǵļȴ,
$TITLE1 $LEADER2 Ե൱Ĳˡ


#ESPIONAGE_MISSION_STEAL_PLANS_FAILURE
#map_center 0
#caption ⽻
ҷ $CITY0 ȡƻжʧ, ˡ
$TITLE1 $LEADER2 Ե൱Ĳˡ


#ESPIONAGE_CAUGHT_STEALING_PLANS_SUCCESS
#advisor ⽻
ǵľ¼ƻ͵! ǲ $CIVNOUN2 $TITLE0 $LEADER1 ļ


#ESPIONAGE_CAUGHT_STEALING_PLANS
#advisor ⽻
ץס $CIVNOUN2 $TITLE0 $LEADER1 ļ, ͼȡҷľ¼ƻ


#ESPIONAGE_MISSED_STEALING_PLANS
#advisor ⽻
ǵľ¼ƻ͵!

#comment __________________________________________________________________________________Technology

#ESPIONAGE_MISSION_STEAL_TECH_IMMUNE
#caption  $CITY0 м
$CIVADJ1 ȡƼжߡ


#ESPIONAGE_MISSION_STEAL_TECH_UNABLE
#caption  $CITY0 м
$RULER_TITLE2, $CIVNOUN1 ûǵĿƼ,
ûбҪȡƼ


#ESPIONAGE_MISSION_STEAL_TECH_SUCCESS
#caption  $CITY0 м
Ǵ $CIVNOUN1 ǶȡһƼ


#ESPIONAGE_MISSION_STEAL_TECH_FAILURE
#map_center 2
#caption  $CITY0 м
 $CITY1 ȡƼжʧ, ҵ, ɹ, ûԷע⡣


#ESPIONAGE_MISSION_STEAL_TECH_FAILURE_CAUGHT
#map_center 2
#caption  $CITY0 м
 $CITY1 ȡƼжʧ, ˡ $TITLE2 $LEADER3 Ե൱Ĳˡ


#ESPIONAGE_CAUGHT_STEALING_TECH
#advisor ⽻
ץס $CIVNOUN2 $TITLE0 $LEADER1 ļ, ͼıȡƼ

#comment __________________________________________________________________________________World Maps

#ESPIONAGE_MISSION_STEAL_WORLD_MAP_IMMUNE
#caption  $CITY0 м
$CIVADJ1 ȡͼжߡ


#ESPIONAGE_MISSION_STEAL_WORLD_MAP_SUCCESS
#caption  $CITY0 м
ǳɹȡ $CIVNOUN1 ͼ


#ESPIONAGE_MISSION_STEAL_WORLD_MAP_FAILURE
#map_center 2
#caption  $CITY0 м
 $CITY1 ȡͼжʧˡ
ûԷע⡣


#ESPIONAGE_MISSION_STEAL_WORLD_MAP_FAILURE_CAUGHT
#map_center 2
#caption  $CITY0 м
ʧȥ˰ $CITY1 ļ, Ϊ͵ȡͼʧܶ
$TITLE2 $LEADER3 Ե൱زˡ


#ESPIONAGE_CAUGHT_STEALING_MAP
#advisor ⽻
$CIVNOUN2 $TITLE0 $LEADER1 ļͼȡͼ, ǵץ

#comment ________________________________________________________________________________Various

#BOMBARDFAILED
ʧ!

#BOMBARDSUCCEEDED
ɹ! ʩݻ١

#UNITBOMBARDSUCEEDED
ɹ! зλܴ

#UNITBOMBSUCEEDED
ɹ! зλܴ

#AIRINTERCEPTED
ҷɻز!

#AIRINTERCEPTORDESTROYED
ɹزл!

#AIRINTERCEPTSUCCESS
˵л!

#AIRINTERCEPTFAILURE
ҷĽػ!

#AIRSAMINTERCEPTED
ҷɻ˵ĵضԿյ䡣

#BOMBFAILED
ըʧ!

#BOMBSUCCEEDED
ըɹ! ʩݻ١


#NEEDEMPTYSQUARE
#xs 320
ָ޷ķִС


#NEEDGOOD
#xs 320
ָֻ$LINK<óԴ=GCON_NResources>ķִС


#HAVEDESTROYED
#map_center 1
$CIVNOUN0 ݻ $CITY1 ʩ!


#HAVEARTYDESTROYED
#map_center 1
$CIVADJ2 artillery has destroyed improvements near $CITY1!


#PAUSED
#xs 300
$NAME0 ͣϷ


#UNPAUSED
#xs 300
$NAME0 ָϷ


#CHANGINGSERVERS
#xs 300
Ե, һ뿪Ϸ...


#AIRDROPFAILED
սʧ!


#MADEAIRDROP
$CIVADJ0 ɡѾ½


#ALREADYMOVED
õλжѶm

#NOALLIANCE_AGGRESSION
ܶ˹

#DEBUGGOODS
#xs 500


#comment _________________________________________________________________________________ADVISOR_ADVICE

#comment ____________________________________________________________DIPLO_ADVICE

#DIPLOADVICEMILITARY_MORETHANUS
#advisor ⽻ Sad
$CIVADJ0 ľԶ, ⲻǸϢ!


#DIPLOADVICEMILITARY_EQUALWITHUS
#advisor ⽻ Happy
$CIVADJ0 ľҹࡣ


#DIPLOADVICEMILITARY_LESSTHANUS
#advisor ⽻ Happy
ҹľ $CIVNOUN0 ǿĶ, ǸϢ


#DIPLOADVICESCIENCE_MORETHANUS
#advisor ⽻ Sad
$CIVADJ0 ĿƼ൱Ƚ


#DIPLOADVICESCIENCE_EQUALWITHUS
#advisor ⽻ Happy
$CIVADJ0 ĿƼչҹ൱


#DIPLOADVICESCIENCE_LESSTHANUS
#advisor ⽻ Happy
$CIVADJ0 ĿƼôȽ


#DIPLOADVICETHEIRSCIENCE_MORETHANUS
#advisor ⽻ Happy
$CIVADJ0 ΪǵĿƼȽ


#DIPLOADVICETHEIRSCIENCE_EQUALWITHUS
#advisor ⽻ Happy
$CIVADJ0 Ϊǵ Ƽ൱


#DIPLOADVICETHEIRSCIENCE_LESSTHANUS
#advisor ⽻ Sad
$CIVADJ0 ΪǵĿƼ


#ADVISORRANDDEF
#advisor Happy
$TITLE0 , !

#DIPLOADVICEFEAR
#advisor ⽻ Happy
$CIVADJ0 Ӻǵ $UNIT1


#DIPLOADVICETHEIRCULTURAL
$CIVADJ1 ǵĻе $CULTURAL_OPINION0 


#DIPLOADVICECULTURAL
ҹ $CIVADJ1 Ļе $CULTURAL_OPINION0 


#DIPLOADVICEBESTUNIT
#advisor ⽻ Sad
$CIVADJ0 ľ {$UNIT1}


#DIPLOADVICEACTOFAGGRESSION
#advisor ⽻ Angry
Ҫ, $CIVADJ0 , Ҳ֪ܲǡ


#DIPLOADVICEFOREIGN_HAVE_NOT_MET
#advisor ⽻ Happy
ǴûǴ, Сһ


#DIPLOADVICEFOREIGN_LIAR
#advisor ⽻ Angry
Ҷ $LEADER0 ܻѲһС ڸ $HIM_OR_HER1 ʱС!


#DIPLOADVICEFOREIGN_BETRAYAL
#advisor ⽻ Angry
֪ $LEADER0 ǵѰ $CIVNOUN1


#DIPLOADVICETRADE_LAND_ROUTE
#advisor ⽻ Sad
ûóͨ, ޷Է ݳƷԴ, һ˫׶ĵ·!


#DIPLOADVICETRADE_SEA_ROUTE
#advisor ⽻ Sad
ûóͨ, ޷Է ݳƷԴ һۿڰɡ


#DIPLOADVICETRADE_OUREMBARGO
#advisor ⽻ Sad
ŵ $CIVNOUN0 ó, Ǽǵó׽Э


#DIPLOADVICETRADE_THEIREMBARGO
#advisor ⽻ Angry
޷ $CIVNOUN0 ó, ʵʩó׽ˡ


#DIPLOADVICETRADE_LAND
#advisor ⽻ Sad
޷ $CIVNOUN0 ݳƷԴ, Ҫһͨ׶ĵ·


#DIPLOADVICETRADE_WATER
#advisor ⽻ Sad
޷ $CIVNOUN0 ݳƷԴ, Ҫһͨ


#DIPLOADVICE_TRADE_HAS_ROUTE
#advisor ⽻ Happy
һó·ͨ $CIVNoun0, Ҳǿ ǹӦһЩ $RESOURCE_OR_LUXURY1


#DIPLOADVICE_TRADE_HAS_ROUTE_THEM
#advisor ⽻ Happy
$CIVNoun0 ӵ $RESOURCE_OR_LUXURY1, ҲԸǽס


#DIPLOADVICE_TRADE_HAS_ROUTE_SURPLUS
#advisor ⽻ Happy
 $NUM0  $RESOURCE1, $CIVNoun0 ҪԴ ҲǸ, ʲôǽף


#DIPLOADVICETRADE_DEAL_ACCEPT
#advisor ⽻ Happy
׺ܱܿԷܡ


#DIPLOADVICETRADE_DEAL_WEAKREJECT
#advisor ⽻ Happy
˫Ҫɽˡ


#DIPLOADVICETRADE_DEAL_NEUTRALREJECT
#advisor ⽻ Sad
һ Ƿ


#DIPLOADVICETRADE_DEAL_STRONGREJECT
#advisor ⽻ Angry
ǿܻ㿪 ǡ


#DIPLOADVICETRADE_DEAL_TOTALREJECT
#advisor ⽻ Angry
ǲܽ


#comment _________________________________________________________________DOMESTIC_ADVICE

#DOMESTICADVICERANK
ĳ!

#comment DOES = Thrives, is growing very slowly, is not growing at all, is starving
#comment PUNCT = Ending punctuation (ignore)
#comment OPTIONALSTRING = This will just tell you if you need an aqueduct or not
#DOMESTICADVICECITYSIZE
$CITY0 $DOES1, $TITLE2$PUNCT3  $OPTIONALSTRING4


#comment HAPPY = happy, unhappy, content
#DOMESTICADVICEHAPPINESS
$RULER_TITLE0, $CITY1 ľڸо൱ $HAPPY2


#DOMESTICADVICEANARCHY
#advisor  Surprised
̬, ڽ... Լ $NUM0 غϺ, 


#comment _________________________________________________________________TRADE_ADVICE

#TRADEADVICERANK
#advisor ó Surprised
ó׶!


#TRADEADVICEACQUIREMORE
#advisor ó Sad
Ӧû ԴݳƷ


#TRADEADVICEMORE
#advisor ó Sad
Ŀǰֻһ $RESOURCE0 ء ҪԴ ҽס


#TRADEADVICEROUTE
#advisor ó Happy
Ӧó $CIVNOUN0 óͨ


#TRADEADVICEEMBARGO
#advisor ó Happy
 $CIVNOUN0 ǩó׽˺Լ, ܶ $CIVNAME1 սİ


#TRADEADVICEWEHAVENOTHING
#advisor ó Sad
ûаԴ , ӦþȡһЩԴ, 󶼱¢ϡ


#comment _________________________________________________________________MILITARY_ADVICE

#MILITARYADVICERANK_WEAK
#advisor  Angry
Щһ, ǵľԵúܱ


#MILITARYADVICERANK_AVERAGE
#advisor  Sad
, ľ൱


#MILITARYADVICERANK_STRONG
#advisor  Happy
Щһ, ǵľ൱ǿ


#MILITARYADVICESUPPORT_TOO_COSTLY
#advisor  Sad
иĻƽ, û취 Ĳӡ


#MILITARYADVICESUPPORT_NOTENOUGHUNITS
#advisor  Happy
ǿþݸ׳!


#MILITARYADVICESUPPORT_NOTENOUGHUNITS_BESTUNIT
#advisor  Happy
ģľ, ǽ $UNIT0 ɡ


#MILITARYADVICEBARBARIANS
#advisor  Angry
Щ $BARBARIAN0  $CITY1 !


#MILITARYADVICEMOLE
#advisor  Angry
ڵ (ԼǵѰ) аһЩ, һ ǿԵ֪ľ顣


#comment _______________________________________________________________FOREIGN_ADVICE

#FOREIGNADVICERANK
ǽѰ!


#comment _______________________________________________________________CULTURAL_ADVICE

#CULTURALADVICERANK
#advisor Ļ Happy
ǵĳн һЩĻͽ, ǵ۹!
#comment $LINK<cultural improvements=GCON_Culture>

#CULTURALADVICEOPINION
$CIVNAME0 ҹĻе $CULTURAL_OPINION1


#CULTURALADVICELIBRARIES
#advisor Ļ Happy
ṩ鼮Լ ĻѶϢǵ, ǶӰ
ǽͼԼ


#CULTURALADVICEARTS
#advisor Ļ Happy
רĻ, ǽԽ͵, ǵӰԼĻˮ׼


#CULTURALADVICEWONDER
#advisor Ļ Surprised
ӦҪ $WONDER0! ȫ綼ͶĽ۹!


#CULTURALADVICEIMPROVEMENT
Ӧеĳ  $IMPROVEMENT0 , ҿȺӵ!


#comment _______________________________________________________________SCIENCE_ADVICE

#SCIENCEADVICERANK_WEAK
#advisor ѧ Sad
ǵķչ, ǲ μȥ!


#SCIENCEADVICERANK_WEAK_FUNDING
#advisor ѧ Sad
ǵĿƼоѲ㣬ӴͶ ȡ


#SCIENCEADVICERANK_AVERAGE
#advisor ѧ Happy
ƽȷչ


#SCIENCEADVICERANK_AVERAGE_FUNDING
#advisor ѧ Happy
ǵĿѧоǿ⣬ӿ оѡ


#SCIENCEADVICERANK_STRONG
#advisor ѧ Happy
ǵĿƼȺۣ


#SCIENCEADVICERANK_STRONG_FUNDING
#advisor ѧ Happy
ǵĿлΪѳչ ٣

#SCIENCEADVICETECHRECOMMEND
#advisor ѧ Happy
ҽо$TECH0


#comment ______________________________________________________________TECH BLURBS


#SCIENCEADVICETECH0
ǵģѧͭǾͿ ͭƵļì޽̫ľ ͭ


#SCIENCEADVICETECH1
ʯƼǿ ǽԼ


#SCIENCEADVICETECH2
ǷĸǾͿ ֣¼ʷ¡


#SCIENCEADVICETECH3
Ƿǿ ʳδҪʱʹá


#SCIENCEADVICETECH4
öתһܿ¡ ܹӣǾͿ 㡣ǻƥĻ ǻԽ˫ս


#SCIENCEADVICETECH5
оʿõľ ӣȷ˵ǹ֡


#SCIENCEADVICETECH6
ҲӦÿо˭֪ ʲôءҲ ҪԼһĤ 


#SCIENCEADVICETECH7
ǵĹͭʱԭ ϣܹĻ ǾͿӲ ʹˣҲҪһ 


#SCIENCEADVICETECH8
дԿĿԡ磺 ǿҽʹݣǩ Լ

#SCIENCEADVICETECH9
֮д 򣬺ܶ˾ΪǿԽ ͣģ


#SCIENCEADVICETECH10
ǵǿͨĸ չѧһа취µ ʽڹǵˡ


#SCIENCEADVICETECH11
ЩҪŴдչ ѧ


#SCIENCEADVICETECH12
ЩҪƶ ǵƺܲ


#SCIENCEADVICETECH13
ǵԷչѧһ ǾͿԽЩ֪ʶͼ ֮УΣ


#SCIENCEADVICETECH14
ѾܹΪ;д ʳҲѧд ̽粢ͼɣ ǿ԰̽յĹߡ


#SCIENCEADVICETECH15
ҲǿҲ԰ æһȡƥ Ϳ齨


#SCIENCEADVICETECH16
ǵΪ ͬʱ磬Ҫ̽ ˭֪ʲô


#SCIENCEADVICETECH17
ҹѧΪӦ÷չ Ƿǵҵ롣


#SCIENCEADVICETECH18
ǵѧԼѧڳ һµϵͳƣ һִƵ塣


#SCIENCEADVICETECH19
ǵĽԼƼ һȨڹ壭ƣ 뵱˵һ¡


#SCIENCEADVICETECH20
졢Լѧ ǾͿԿչͽ̣ ˮҪԼȡ


#SCIENCEADVICETECH21
ΪӦֻһڹ 磬ˣһӦһܺõ ʽԼǵĻչ


#SCIENCEADVICETECH22
⽨ƶȿ齨ǹ ҪսԴ


#SCIENCEADVICETECH23
ǵĽרҪչѧ ǾͿںԼֲ ɭ֡


#SCIENCEADVICETECH24
ϵܵĶ䣬 ҪҳйȪԴ䱾 ʡǽѧʳ֮Ϊѧ ϶ǿĻ


#SCIENCEADVICETECH25
һЩսʿѾͨս ݱʿƶȣ ʱǾͿ齨ʿӡ


#SCIENCEADVICETECH26
ǵĹʦѾԭϺ ǵ֪ʶָ⡣ Ǹ


#SCIENCEADVICETECH27
Ҫһּ򵥵жͽ ر񣬶ӡˢ Ҳ԰ǿٴﵽĿġ

#SCIENCEADVICETECH28
ҹʦڷ¼ ֣ۣ ּǱд 


#SCIENCEADVICETECH29
ҹѧҪѧ ֽƶȽῪ չ¼Ԫ


#SCIENCEADVICETECH30
ǵķȥջ ʹ֮ϡ˻ҩ ǵľӽлӮʤҪʯԭϡ


#SCIENCEADVICETECH31
ǵĽѧһ˿Դ ǮǮۻƸķг ֺͿǵԽвƸ ۻܴĻҵչ ˵ġ


#SCIENCEADVICETECH32
ҹ߾ʼо󣬲 ǵĹϵѧ ںʱṩŵָ


#SCIENCEADVICETECH33
ɹоҩǶԻ ൱ȤҹҪ չѧ˭֪ʲôãҲ ǶԵġ


#SCIENCEADVICETECH34
Ѿϵͳǵ ΪоûǺҪ Ҫչѧ


#SCIENCEADVICETECH35
ǵѧ뽫ϵͳʽ һܺõ⣬Ӧ Խչǵ硣


#SCIENCEADVICETECH36
ǵѧҡѧҡ һҪҳ ѧҲΪµо ¾档


#SCIENCEADVICETECH37
ǵĹǵĹ ʯϡұѧķչ ǽЩôڽ Ҫ֮ϡ


#SCIENCEADVICETECH38
ǵѧȥȻ о  ൱ǿģ


#SCIENCEADVICETECH39
صѾ ѧҸˡּ ǿߣЭ պϰȨ


#SCIENCEADVICETECH40
ҹĽƶƶȣ ˵һԽõʿ ١


#SCIENCEADVICETECH41
һôҾһǿĹ ҵĸоѾӵȫĳ֮ ǿԸŽᡢ оҫйͬĿꡣ


#SCIENCEADVICETECH42
о񷨽߹˵Ĳ Ϊṩ㹻ʽ


#SCIENCEADVICETECH43
ѾһЩԭ Ʒҽѧķչʹ֮ 


#SCIENCEADVICETECH44
ռʹǵи֪ʶ ˻øġ


#SCIENCEADVICETECH45
ѾڻҼζ Ƿչһһ вܸΪ׳


#SCIENCEADVICETECH46
ӵһҪ£ ˺ܶΣǷչ ȫ


#SCIENCEADVICETECH47
վºڿǽıѧ ԺǾͿԿƸõ ӡҽ飬ʼ


#SCIENCEADVICETECH48
ǵڱսĻ ԭôǾͿԲμӲ ׳Ĵսǵĵ˴ аɣ


#SCIENCEADVICETECH49
ո߼սʹսϳ ʤǽӣ


#SCIENCEADVICETECH50
Ϥ⽻ǾͿԺ ǩͬЭԼó׽ Эˡ


#SCIENCEADVICETECH51
ϣǿĽӿƺ󣬺 Ȩ۱ز٣


#SCIENCEADVICETECH52
ǵˮ˺ս ôֻͿԸʻҿ Խ캣ѧԺ


#ADVISORANGRY
#advisor Angry
ҽǲ!

#comment ____________________________________________________________________________________________________


#PALACE_VIEW_UPGRADE
#caption 񰮴
˵ذ, ǾĹ


#SSVIEW_SWITCH_PROD
#map_center 0
#advisor ѧ Sad
ָ $CITY0  $PART5
^$CITY0 Ŀǰڽ $ITEM1, һ $NUM0  $TEXT3 ڽбС
#itemlist
л
ı $PART4
 $ITEM2 , ٽ $PART4
 $PART4 뽨С
#active 3


#comment _______________________________________Tech Research__________________________________________________
#comment These are all displayed after completing research on a tech. A popup can be added for any technology
#comment as long as it is named ACHIEVED_[pedia_key]. The popup will then automatically be displayed when that
#comment tech is researched. The popups CANNOT have any choices. They are for information only.
#comment NOTE: These popups are not displayed when the techs are received through diplomacy or in multiplayer.


#ACHIEVED_TECH_Iron_Working
#advisor  happy
#text
ǵ߽̻ʹ $LINK<=TECH_Iron_Working>, ǽ
õ Ǳõ· $LINK<=GCON_ó> $LINK<=GOOD_Iron>
Ҫ, ȵҵ


#ACHIEVED_TECH_Construction
#advisor  happy
#text
˽ $LINK<ѧ=TECH_Construction>, $RULER_TITLE0, ҲǵĹ
ڿ޽ $LINK<Ҫ=GCON_Fortresses>ǵ,  [Ctrl-F] ù޽Ҫ


#ACHIEVED_TECH_Map_Making
#advisor ó happy
#text
ҹѾʼ $LINK<ͼ=GCON_Maps> ,
ǿԺ֪׵ͼ


#ACHIEVED_TECH_Astronomy
#advisor ѧ happy
#text
ǵѾ $LINK<ѧ=TECH_Astronomy>, Ժһٽ
, ǵĴֻ $LINK<=TERR_Sea> ɺˡ


#ACHIEVED_TECH_Navigation
#advisor ѧ happy
#text
 $LINK<=TECH_Navigation> ķչķ,
ǵĴֻ $LINK<=TERR_OCEAN> ɺˡ


#ACHIEVED_TECH_Gunpowder
#advisor ѧ happy
#text
Ƕ $LINK<ҩ=TECH_Gunpowder> онչ, , ǿԽ $UNIT0ˡ
, Ǳ $LINK<ʯ=GOOD_Saltpeter> ӵ, ܽǹ֡
ڵͼʯɡ


#ACHIEVED_TECH_Engineering
#advisor ѧ happy
#text
 $LINK<ѧ=TECH_Engineering>, ǵںϼ.
Ҳ $LINK<˹=GCON_Worker_Jobs>ˡ
 [N] ֡


#ACHIEVED_TECH_Nationalism
#advisor ⽻ happy
#text
ڣ ҹԼĹҲǿҵͬУ  $LINK<=TECH_Nationalism> У
ʹǿԷ $LINK<Ա=GCON_Mobilization> תΪսʱ״̬ (ѯ)



#comment _______________________________________New Abilities__________________________________________________


#WRITING
#advisor ⽻ Happy
, ѧ $LINK<д=TECH_Writing>, Ӷڹ $LINK<ʹ=GCON_Embassies>.
Ҫô
#itemlist
ǵ, ʹݰ!
, Ȼ˵


#HAVE_RESOURCE
#map_center 1
#advisor ó Happy
ǵĹѾ˵·Ľ,  $RESOURCE0 ͵ $CITY1, ʹǿ $UNIT2 ĺ!


#HAVE_RESOURCE_NO_UNIT
#map_center 1
#advisor ó Happy
ǵĹѾ˵·Ľ,  $RESOURCE0 ͵ $CITY1, ʹǿ µĲӻʩ, ĺ!


#HAVE_LUXURY
#map_center 1
#advisor ó Happy
ǵĹѾ˵·Ľ,  $LUX0 ͵ $CITY1, ⽫ʹþ $LINK<=GCON_Moods> ĺ!

#comment _________________________________________________________________________________________Multi-player Stuff

#DIALOGUEMESS
#x 300
#y 280
#xs 320
#caption Ϣ

Ϣ:


#DIALOGUE
#caption ѡ
#text
Ϣ͸˭?

#INITIATETRADE
#caption ѡ
#text
Ҫ˭չó?

#TRADECONFIRM
#caption ó
#text
$LEADER0 ó, Ƿ?

#TRADEBUSY
#caption ó
#text
$LEADER0 æ.

#TRADEREJECT
#caption ó׾ܾ
#text
$LEADER0 ܾó.

#TRADECANCEL
#caption óȡ
#text
$LEADER0 жó̸.

#WAITINGFORSESSION
#caption  III
#text
ȴһỰӿʼ...

#ASKGOLD
#xs 150
{...}

ƽ:

#PICKUNIT
#xs 400
#caption ѡҪĵλ


#SERVERONLY
#xs 440
#caption Ǹ!
ֻԸıЩ.

#BADTECHKEY
#xs 440
#caption 
^^ļзһ{Ƽ}ؼ:
^
^^$FILENAME0
^
^^ܴĹؼΪ:
^
^^$KEY1
^
^^ļгֵ:
^
^^$LINE2
^
^^ܿ޸ļµģ°װIIIԻָԭʼļ
^^
^^

#DUPLICATETECH
#xs 440
#caption 
^^ļзһظ{Ƽ}ؼ:
^
^^$FILENAME1
^
^^ظֵĹؼ:
^
^^$KEY0
^
^^ڴеڶγ:
^
^^$LINE2
^
^^Ƽ #$NUM0  #$NUM1.
^
^^ܿ޸ļµģ°װIIIԻָԭʼļ
^^
^^


#SENDPTWSCORES
#advisor 
Ը鿴ķ?
#itemlist

õ


#PLAYERFILE
#xs 440
#caption ҽ
^^ڹļҲ:
^
^^NATION
^
^^Ĺļ:
^
^^$FACTIONFILE1
^
^^һǹļ.

#EDITVEHWHO
#xs 400
#caption ѡλ

#MPRECEIVEFILE
#xs 400
ӷȱٵľļ: $FILENAME0.
 $NUM0 ļ.
 [Esc] ˳.

#SAVEFAILED
#xs 400
#caption 浵
^
^^޷Ϸ
^
^^$FILENAME0
^

#VERSIONCONTROL
#xs 440
^
^^SID MEIER'S CIVILIZATION III
^
^^汾: $VERSION0
^^: $VERSIONDATE1
^

#SYNCHINGGAME2
#xs 400
ͬ... ȫ   ($NUM0/$NUM1)

#SYNCHINGWORLD2
#xs 400
ͬ... ͼ ($NUM0/$NUM1)

#SYNCHINGPLAYERS2
#xs 400
ͬ... 쵼   ($NUM2: $NUM0/$NUM1)

#SYNCHINGVEHICLES2
#xs 400
ͬ...  ($NUM0/$NUM1)

#SYNCHINGBASES2
#xs 400
ͬ...  ($NUM0/$NUM1)

#NOTALLREADY
#xs 400
#caption ûȫ׼
ζʼϷ?

õ


#SYNCHINGWORLD3
#xs 400
ͬ... ͼ $NUM2 ($NUM0/$NUM1)

#comment ____________________________________________________________________________PassWords

#SERVERLOSTINSETUP
#xs 300
#wave 12
ùжʧ! Ϸȡ.

#PASSWORDSNOTVALIDATED
#xs 440
#caption δȷ
ֻзǿյȫȷ, Ϸ.


#PASSWORDOK
#xs 340
#caption 
ĹѾ.

#ENTERPASSWORDFACTION
#xs 440
#caption 
 $FACTION0 

:

#ENTERPASSWORDNEW
#xs 440
#caption 
µ (ʾ). ⽫ڱϷҵ.


:

#VERIFYPASSWORD
#xs 440
#caption 
ȷµ

:

#DIFFERENTPASSWORDS
#xs 440
#caption δȷ
벻һ. .

#BADPASSWORD
#xs 440
#caption 
ȷ.

#LOADCLIENTNOFILE
#xs 440
#wave 12
#caption 
^
^^ڿͻļʧ
^

#LOADCLIENTBADID
#xs 440
#wave 12
#caption 
^
^^ͻıʶȷ
^

#LOADNONE
#xs 440
#wave 12
#caption 
^
^^ļʧ
^
^^"$FILE0"
^

#LOADNOT
#xs 440
#wave 12
#caption 
^
^^һЧĴļ
^
^^"$FILE0"
^

#LOADOLD
#xs 440
#wave 12
#caption 
^
^^ļѾ
^
^^"$FILE0"
^

#LOADERROR
#xs 440
#wave 12
#caption 
^
^^ļʧ
^
^^"$FILE0"
^

#LOADNOTFOUND
#xs 440
#wave 12
#caption 
^
^^ļδҵ
^
^^"$FILE0"
^

#PEDIAICONS_MISSING_ENTRY
#xs 440
#wave 12
#caption 
^
^^ļʧ
^
^^"$FILE0"Ҳؼ: $KEY1
^

#LOADSECURITY
#xs 440
#wave 12
#caption 
^
^^ڵϷģʽ
^^뱣ĶϷ
^
^^"$FILE0"
^

#START_LOC_ERROR
#xs 440
#wave 12
#caption 
^
^^㹻Ϸʼĳʼ
^^
^

#INSTALLATION_ERROR_CIV3
#comment This popup is displayed if the civ3 installation is not detected.
#caption װ
^
^^ûҵ III İװ
^

#FONT_ERROR
#comment This popup is displayed if there is an error initializing the font.
#caption 
^
^^  (: $NUM0)!!
^

#ADDED
#xs 300
 "$NAME0" .

#DROPPED
#xs 300
 "$NAME0" ɾ.

#SERVERLOST
#xs 300
#wave 12
ʧȥ! Ȩ.

#comment ___________________________________________________________END MULTIPLAYER

#REPLAY_WIN
#xs 135
$String0.

#comment __________________________________________________________Scenario Editor

#EDITORUNIT
#xs 440
#caption ѡҪĵλ
#listbox
#button 
#button 
#button о

#EDITORBLDG
#xs 440
#caption ѡҪӵĽ/漣
#listbox

#LOAD_SCENARIO_CUSTOMIZE_WORLD
#comment This popup is displayed after a scenario is selected and loaded.
#comment This popup is only displayed if there is a map in the file.
#comment The caption will be the scenario title and the scenario description
#comment will be added to the popup text.
#popup_center
#text
^
^{Ҫͼ?}
#itemlist
ǣҽ綨Ļ
ҿʼϷ!
#active 1

#LOAD_SCENARIO_CUSTOMIZE_WORLD_MODIFIED
#comment This popup is displayed after a scenario is selected and loaded.
#comment This popup is only displayed if the loaded scenario has modified rules.
#comment This popup is only displayed if there is a map in the file.
#comment The caption will be the scenario title and the scenario description
#comment will be added to the popup text.
#popup_center
#text
^
^[***Ĺ򱻸ı䡣]
^
^{Ҫͼ?}
#itemlist
ǣҽ綨Ļ
ҿʼϷ!
#active 1

#LOAD_SCENARIO_ERROR
#comment This popup is displayed if an attempt to load a scenario failed for any
#comment reason other than an incompatible version.
#caption Чľ!
#text
^
^޷򿪾ļ. ļִܳ!

#LOAD_SCENARIO_ERROR_VERSION
#comment This popup is displayed if an attempt to load a scenario failed because
#comment of an incompatible version.
#caption 汾Ч!
#text
^
^Чľ汾!
^汾 $VERSION0  .BIC ļ뵱ǰ III İ汾.

#LOAD_TOURNAMENT_ERROR
#caption ЧĹ!
#text
^
^Host has a different tournament file! Using hosts rules for this game.

#LOAD_SCENARIO_ERROR_NO_DEFAULT_RULES
#comment This popup is displayed if the default rules file does not contain any rules.
#caption ЧĹ!
#text
^
^޷λȱʡĹ. °װ III.

#LOAD_SCENARIO_ERROR_TUTORIAL_MODIFIED_RULES
#comment This popup is displayed when attempting to use the tutorial with modified game rules.
#caption ⵽Ϸ޸
#text
^
^ָϲʹñ޸ĹĹ. Ҫʼָ, תӢĽ.

#BIC_ERROR_DIFF
#comment This popup is displayed when an incorrect number of difficulty levels is loaded from a BIC file.
#caption Чľ!
#text
^
^^BIC ļ! ($FILE0)
^
^^ $NUM0 Ѷȵȼ.
^

#BIC_ERROR_ERAS
#comment This popup is displayed when an incorrect number of eras is loaded from a BIC file.
#caption Чľ!
#text
^
^^BIC ļ! ($FILE0)
^
^^ $NUM0 ʱ.
^

#BIC_ERROR_ESPN
#comment This popup is displayed when an incorrect number of espionage missions is loaded from a BIC file.
#caption Чľ!
#text
^
^^BIC ļ! ($FILE0)
^
^^ $NUM0 .
^

#BIC_ERROR_EXPR
#comment This popup is displayed when an incorrect number of experience levels is loaded from a BIC file.
#caption Чľ!
#text
^
^^BIC ļ! ($FILE0)
^
^^ $NUM0 ȼ.
^

#BIC_ERROR_TFRM
#comment This popup is displayed when an incorrect number of worker jobs is loaded from a BIC file.
#caption Чľ!
#text
^
^^BIC ļ! ($FILE0)
^
^^ $NUM0 ֹ˵Ĺ.
^

#BIC_ERROR_TERR
#comment This popup is displayed when an incorrect number of terrain types is loaded from a BIC file.
#caption Чľ!
#text
^
^^BIC ļ! ($FILE0)
^
^^ $NUM0 ֵ.
^

#BIC_ERROR_WSIZ
#comment This popup is displayed when an incorrect number of world sizes is loaded from a BIC file.
#caption Чľ!
#text
^
^^BIC ļ! ($FILE0)
^
^^С $NUM0.
^

#PALACE_INSTRUCTIONS
#caption ʾ
#text
^^
^Ĵƶ꣬Ĺĸ ԱĽġԽн졣

#______________________________________________________HOTSEAT -- BEGIN MULTIPLAYER

#MOVEMENT_PHASE
$CIVNAME0 (: $NUM0), ֵ.

#PRODUCTION_PHASE
$CIVNAME0, (: $NUM0), ֵ׶.

#TIMESLEEP
#advisor Happy
ƣҪ˯.

#______________________________________________________MULTIPLAYER

#MP_DIALOG
#x 10
#y 450
#xs 320
#caption Ϣ

Ϣ:

#MP_DIPLOCONTACT
#text
$RULER_TITLE0, $CIV1 ϣ̸㽻.  ͬǵʹ?
#itemlist
ʹ.
ܾӼ.
ܾӼ,  20 غڲҪٴ.

#MP_DIPLOREJECT
#text
$RULER_TITLE0, $CIV1 ܾӼǵʹ!

#MP_DIPLOREJECT_TWENTY_TURNS
#text
$RULER_TITLE0, $CIV1 ܾӼǵʹ, һʱڲҪٴ.

#MP_DIPLOREJECT_BUSY
#text
$RULER_TITLE0, $CIV1 ʹ, ҲӦԵƬ?

#MP_DIPLO_BUSY
#text
$RULER_TITLE0, $CIV1 æڴ, 뻹ǲҪڴʱ $CIV1 Ϊ.  Ҳһ, $CIV1 ͿԽӼǵʹ.

#MP_NOT_EVERYONE_READY
һûȫ׼.

#MP_NEW_NICK_BAD_CHARS
#x 10
#y 40
#xs 320
#caption ǳﺬзǷַ.

һǳ:

#MP_NEW_NICK_IN_USE
#x 10
#y 40
#xs 320
#caption ǳԱʹ

ѡһǳ:

#MP_NEW_NICK
#x 10
#y 40
#xs 320
#caption ǳ

ǳ:

#MP_CHOOSE_NICK
#x 10
#y 40
#xs 320
#caption ѡһΪϷʹõǳ

ѡǳ:

#MP_TURN_BEGIN
ֵ.

#MP_NO_AI_IN_TURNLESS
Բһ޻غϷ.

#MP_TWO_PLAYERS_WITH_SAME_NUMBER
λʹͬ,.

#MP_PBEM_QUESTION
ĻغϽ.뱣˳,浵͸ ($PLAYERNAME0).
#itemlist
浵˳
Ϸ

#MP_ENTER_ADMIN_PASSWORD
#xs 500
#caption Ϸ

#MP_ENTER_PASSWORD
#xs 500
#caption  $CIVNAME1 

#MP_RETRIEVE_PASSWORD
#xs 500
#caption  $CIVNAME1 

:

#MP_INVALID_PASSWORD
Ƿ

#MP_WONDER_COMPLETION
#caption 漣
ǵĳ $CITY1  $WONDERNAME0.

#MP_ABANDON_CITY_TIMER
#caption ȷϲٳ
$CITYNAME0  $NUM0 غڲ.

#MP_QUERY_FOR_PASSWORD
#caption ΪϷ趨һ

:

#MP_LOCKED_GAME
#caption Ϸ
޷.

#MP_PASSWORD_QUERY
#caption Ϸ

:

#MP_GOT_KICKED
뿪.

#MP_GAME_CANCELLED
ȡϷ.

#MP_BAD_PASSWORD
.

#MP_BAD_VERSION
Ϸ汾.

#END_GAME_LIMITS
#xs 440
#ok_text ޸ѡе
#cancel_text 
#caption Ϸ
Ϸ:
#itemlist
غ: $NUM0
ʤǵ: $NUM1
: $NUM2
Ļ: $NUM3
ȫĻ: $NUM4
ٷֱ: $NUM5
˿ڰٷֱ: $NUM6
漣ֵ: $NUM7
зλֵ: $NUM8
Ƽֵ: $NUM9
зֵ: $NUMA
ʤǵֵ: $NUMB
ֵ: $NUMC
Яƽ: $NUMD

#END_GAME_LIMITS_SCENARIO
#xs 440
#ok_text ޸ѡе
#cancel_text 
#caption Ϸ
^Ϸ:
^غ: $NUM0
^ʤǵ: $NUM1
^: $NUM2
^Ļ: $NUM3
^ȫĻ: $NUM4
^ٷֱ: $NUM5
^˿ڰٷֱ: $NUM6
^漣ֵ: $NUM7
^зλֵ: $NUM8
^Ƽֵ: $NUM9
^: $NUMA
^ʤǵֵ: $NUMB
^ֵ: $NUMC
^Яƽ: $NUMD

#MP_END_GAME_LIMITS
#xs 440
#ok_text ޸ѡе
#cancel_text 
#caption Ϸ
^Ϸ:
^غ: $NUM0
^ʱ:  $NUM2 
^ʤǵ: $NUM1
^: $NUM3
^Ļ: $NUM4
^ȫĻ: $NUM5
^ٷֱ: $NUM6
^˿ڰٷֱ: $NUM7
^漣ֵ: $NUM8
^зλֵ: $NUM9
^Ƽֵ: $NUMA
^: $NUMB
^ʤǵֵ: $NUMC
^ֵ: $NUMD
^Яƽ: $NUME

#MP_END_GAME_LIMITS_SERVER
#xs 440
#ok_text ޸ѡе
#cancel_text 
#caption Ϸ
Ϸ:
#itemlist
غ: $NUM0
ʱ: $NUM2 
ʤ: $NUM1
: $NUM3
Ļ: $NUM4
ȫĻ: $NUM5
ٷֱ: $NUM6
˿ڰٷֱ: $NUM7
漣ֵ: $NUM8
зλֵ: $NUM9
Ƽֵ: $NUMA
зֵ: $NUMB
ʤǵֵ: $NUMC
ֵ: $NUMD
Яƽ: $NUME

#MP_END_GAME_LIMITS_SERVER_SCENARIO
#xs 440
#ok_text ޸ѡе
#cancel_text 
#caption Ϸ
Ϸ:
غ: $NUM0
ʱ: $NUM2 
#itemlist
ʤ: $NUM1

#LIMIT_VP
#xs 440
#caption Ϸʤ

#LIMIT_TURN
#xs 440
#caption Ϸغ

#LIMIT_ELIM
#xs 440
#caption Ƴ

#LIMIT_CITY
#xs 440
#caption ƵĻߵ

#LIMIT_CIV
#xs 440
#caption Ļ

#LIMIT_DOMT
#xs 440
#caption Ϸͳİٷֱ

#LIMIT_DOMP
#xs 440
#caption Ϸͳ˿ڵİٷֱ

#LIMIT_WONDER
#xs 440
#caption Ϸ漣

#LIMIT_KILLS
#xs 440
#caption Ϸ

#LIMIT_ADVANCE
#xs 440
#caption ϷƼ

#LIMIT_CONQUEST
#xs 440
#caption Ϸ

#LIMIT_VPLOC
#xs 440
#caption Ϸʤλ

#LIMIT_VPCAP
#xs 440
#caption Ϸⲿӵʤ

#LIMIT_TIME
#xs 440
#caption Ϸʱ

#MP_CLIENT_RESYNCH
#text
ͬϷ

#MP_SERVER_RESYNCH
#text
ͬϷ

#MP_NO_LOAD
#text
һϷʱ޷Ϸ Ҫأ ˳Ϸ

#MP_NO_NEW_GAME
#text
һϷʱ޷Ϸ Ҫ ˳Ϸ

#MP_RESYNCH
#text
ͬ ڱͬļ "resynch.sav" Ϸ 뱾δ浵

#MP_CONNECT_ATTEMPT
ӶϷ

#MP_CONNECT_FAILED
ӶϷʧܡ 㴦ڷǽĺ, Ķ readme ĵйض˿ڿõϢ ⣬ ȷûλڷǽĺ档

#MP_TOO_MANY_PLAYERS
Ϸҹ (籾޷֧)ɾһЩʹϷ

#MP_OTHER_PLAYERS_CONNECTED
Ϸ ڿʼǰɾ.

#MP_HOTSEAT_PLAYER_IN_NORMAL_GAME
ͨϷʹ'', ڼã ߹رһ

#MP_CHANGE_SESSION_NAME
#caption ޸ĻỰ

:

#MP_NO_SAME_RACES
Ҳѡͬ塣 ޸ѡ

#MP_GAME_FULL
Ϸ -- ޷.

#DIRECT_IP_CONNECT
#caption ӵIP

IPַ:

#MP_NO_EXIT
˿㲻ȡϷ ΪĳϷͼӡ

#MP_NO_KICK_WHILE_LOADING
ҽղϷʱ㲻ܽ߳

#MP_NO_KICK_WHILE_JOINING
ֻ߳Ѿȫ뱾Ϸҡ

#MP_NO_LOAD_WHILE_LOADING
ڵǰϷûȫװ֮ǰ 㲻޸κ趨

#MP_CHOOSE_GAMETYPE
#caption ѡϷ
ESRB ע: ϷܻͱϷͬ.
#itemlist 

ؾ (LAN)
ģʽ
ģʽ

#MP_NO_HOST_WHILE_IN_ROOM
:  GameSpy .

#GAMESPY_WIN_FAILED
 GameSpy ʧ. (http://www.gamespy.com).  ȷ, Ժ.  ӲϵĻ, ֻת汾Ϸ.

# ; This line must remain at end of file


